

This is flat out inexcusable, and may be the biggest flaw in the entire game, as it affects almost everything afterwards. Next up, the game has no looking for party system. A bit convoluted, and not something easily done while facing down an enemy, so you'll often have to run away at the same time to avoid dying. Instead of a single button to use a healing item, or set a trap, in PSU you have to hold down a shoulder button, tap left on the d-pad, then tap up or down to select the item you want, then release the shoulder button to actually use it. This would've been really freaking useful to have. Why does the sequel not have features that the original did? This isn't the only thing it is missing, PSO BB also introduced things like an item hotkey, another staple of MMO games. But what really gets me, is that PSO BB did have guild support. Now, I'm not really clamoring for this ability in PSU, but it would've been nice. Pretty much every MMO in existence does now, and in games like Final Fantasy 11, and World of Warcraft, it can be very useful to get all your friends together, and be able to talk to them all at once, regardless of where you all are in the game world. So let's start with something easy, the game has no guild support.

I'm not even sure where to start with what this game did wrong, because there is so, so, much. PSU is a convoluted, disjointed, absolute mess of a game that seeks to be the complete opposite of its predecessor PSO, magnifying everything bad from PSO times 10, and adding everything bad about the MMO genre to it, without any of the good. Sega does not learn from their mistakes, nor do they look to the games they did right for guidance. The most disappointing game in all of history. "Hey, PSO was great, this will be great too!"
